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Devlog
Twin Currents - Devlog 7 - Gold Week
July 15, 2026
by
atemple
Hello. It is Andrew back again for another update on Twin Currents. It has been the week leading up to Gold. This week has consisted of implementing all the feedback we get. It has been a hectic week...
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Twin Currents - Devlog 6 - Props & Textures
July 15, 2026
by
atemple
Hello everyone, and welcome to my first devlog. My name is Hunter Young, and I am one of the prop and texture artists at Turing Point. Although my teammates jokingly refer to me as the art director, m...
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Twin Currents - Devlog 5 - Modular Design & Texturing
July 15, 2026
by
atemple
Hello! My name is Bryan Gomez-San Juan, and I am the 3D artist and texture artist at Turing Point Studios. This is the fourth week of development for our game "Twin Currents." This devlog will focus o...
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Twin Currents - Devlog 4 - 2D Character Animation
July 15, 2026
by
atemple
Hello! My name is Brenda Quintero-Cruz, and I am back with another dev log! I am the 2D and concept artist of Turing Point Studios. This is our fourth week working on the development of “Twin Curren...
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Twin Currents - Devlog 3 - Main Menu Photobook
July 15, 2026
by
atemple
Hi! my name is Jane Puryear and I am a 3D artist here working on Twin Currents, this is our 3rd week in development for twin currents and we are hard at work fleshing out game systems and art, this we...
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Twin Currents - Devlog 2 - Photo Album Illustrations
July 15, 2026
by
atemple
Hello! My name is Brenda Quintero-Cruz, and I am the 2D and concept artist of Turing Point Studios. This is our second week of development for "Twin Currents" for Wake Technical Community College: Sim...
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Twin Currents - Devlog 1 - Settings
July 15, 2026
by
atemple
Hello. My name is Andrew Temple and I am the software engineer of Turing Point Studios. We have started development of Twin Currents this past week. This is the Capstone Project for Wake Tech Communit...
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